Battlefield: Hardline First Patch Info

  • 3 April 2015
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Visceral Games has revealed the changelog for Battlefield: Hardline's first update.
 
BUG FIXES: 
- Fixed a server crash in Rescue 
- Increased the character limit in the MapList to support up to 150 maps in a rotation 
- You can now set the time limit to 0 and it disables the time limit instead of instantly ending the round in Blood Money 
- Various fixes for server crashes with rental servers (multiple issues addressed) 
- Fix for the timer in Conquest freezing when the user set the time limit higher than 800 
- Fix for MP squad join issue where after the squad leader gets disconnected, a new leader cannot kick members or disband 
- Fix for the patch awarded in released game for reaching Rank 10 in the Beta 
- Fix for Derailed Levolution where players were teleported to origin of Point B and killed in some circumstances 
- Fix for crash if the UI is disabled in the .cfg file 
- Fix for Bloodmoney exploit in HH where players could access the money pile through the floor/roof 
- Fix on XB1 for players using invite/join on friend after Quickmatching 
- Fix for the Uzi's weapon license cost, setting it to the correct value of $50,000 
- Fix for X360 players being unable to invite friends while playing Rescue 
- Fix for a rare crash in the Customize screen 
- All platforms, miscellaneous low frequency crash fixes 

GAMEPLAY CHANGES: 
- Conquest tickets increased (CQL 999, CQS 600) 
- Greatly decreased nearby bullet impact flinch; your aimpoint will not shift from rounds striking the environment near you 
- Fixed some issues with FLIR/IRNV 
- RPG reduced to 1 ammo from back of cars, with smaller explosion radius overall thus requiring more skill to use effectively 
- TDM friendzones have been adjusted for better spawning 
- Rescue / Crosshair exploit where players could skip the round start time by hitting START or ESC has been fixed 
- Couch health reduced and repair rate decreased to a miniscule amount, making the Couch the one-off it was intended 
- Player should no longer Quickmatch into servers with unsupported numbers of players 
- K10: Reduce max damage to 33 and min damage to 8 
- Saiga and PTR: reduce recoil to bring more in line with Cop faction DMRs 
- HCAR and HK51: reduce recoil to bring more in line with SCAR-H and SA-58 
- .410 Jury: Increase damage per pellet to become more effective 
- FMG-9: increase damage per round to 25 and push out falloff start range to make these weapons more effective 
- Battlerifle min damage increased to 25 across the board 
- AKM min damage reduced to 24 
 
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Userlevel 7
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@ wrote:

- RPG reduced to 1 ammo from back of cars, with smaller explosion radius overall thus requiring more skill to use effectively 
 
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Haha "skill"
Sorry I had to :P

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